– What bay number do you get the tow engine from?ġ5 minutes and 7 seconds. – Whose office was the scientist in, when he told you about Rosenberg? when you come back with roseberg someone/something has repaired it. The window you first use to get in the building. Is that the truck near the tank? if yes, I got it, but I’m not sure if it’s that one.ĭo not get captured by the military (when you first meet Rosenberg) Get the ammunition in the truck at South Exit. nothing else to say, except that I hate the canal corridors (always getting stuck in the headcrabs) some nice battles with mounted machine gun and against a tank, but way too many marines. Longest chapter yet, and pretty boring too. For mappers, this is a func_train with angular velocity to make it appear to roll along the car. Half-Life: Blue Shift Table of Contents Gameplay Walkthrough 'Level 2 Access Lift' Pull the barrel onto the gap in the cable Exit the lift and head right, watch the security guard get killed and head back to the lift, to the 'Reserve Coolant Basin', follow this around until you come to a bridge on your left. Mapper’s Corner: Remember the moving and spinning tram and barrels I mentioned in the elevator sequence? Here we see another example of this at-the-time mystery mapping trick: the rolling cable spools on the flatcar are a more obvious example and it’s the one I studied to figure out. It of course shows up later in Blue Shift, but I thought it was a nice buildup to going to Xen. The standout part of this chapter for me is actually the nifty teleporter sequence at the end. The slaves take a bit of punishment and are very fast on the draw when playing on Hard – and this section has a long period between health for the player (thank god for the body armor though). And it wasn’t by the grunts! Those parts in the tunnel where you’re facing headcrabs here and there, and a bunch of slaves teleport in, is pretty tough on Hard. I have to admit to getting my ass kicked in this chapter. That said, I did really like the trainyard setting and thought it could have been expanded a bit to strengthen it as a setpiece. I agree that reaching the surface didn’t have the impact it did in Half-Life, but that’s hard to duplicate (and Calhoun certainly hadn’t been toiling underground nearly as long as Gordon was). The Replay Experience Experiment aka TREEĪ nicely varied and actually pretty tough chapter.Customize the game to your liking with a mod-friendly set of tools.Expanded narrative elements to connect with established Half-Life™ lore.Over eighteen weapons suited for all play styles.Fast-paced combat with over 30 unique enemy types - Run.The Source engine looks better than ever. A plethora of engine enhancements and new graphical effects.Two single-player campaigns featuring expanded gameplay and new content.Escape the doomed facility after a FUBAR'd mission as Corporal Adrian Shephard of the Hazardous Environment Combat Unit. Survive a day job gone wrong as security guard Barney Calhoun. Dunigan and the formatting skills of William Barnard. It was made possible by the writing and research of Stanley E. Two Campaigns in OneĮxperience two unique single-player campaigns taking place during the Black Mesa Incident that started off the events of the Half-Life™ universe. Yet again, I am very pleased to announce the release of, what I am sure is without doubt, the most comprehensive walkthrough of Half-Life: Blue Shift available. About This Game Operation: Black Mesa is a fan-made reimagining of Gearbox's Half-Life™ Opposing Force and Half-Life™ Blue Shift.
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